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Messhina Valley (, Romaji) is a location in Rune Factory 2: A Fantasy Harvest Moon.

The season is Fall/Autumn, and the predominant element here is Wind. Earth-element weapons work well here, and ranged magical attacks come in handy due to the abundance of flying monsters who can pass freely over the maps' boundaries. It's a good place to forage for Wind element materials.

Walkthrough[]

Red Tablet[]

In the second generation, Aaron and Aria must solve all the mysterious statues and defeat the dungeon's boss to progress. Each statue gives one Tablet Fragment, and the boss also drops one.

Statue Location Riddle Answer Reward
Ruins
  • Defeat 3 Buffalos at Messhina Valley - Giant Boulder! They disappear after sunset.
  • Defeat 4 Queen Bees at Messhina Valley - Holy Statue! They only show themselves at night.
  • Defeat 5 Hobgoblins at Messhina Valley - Withered Road! They disappear after sunset.
Red Tablet Fragment
Holy Statue Sow crops in all of the fields at Messhina Valley - Holy Statue. Remember, they must all be fully grown. Any kind of crop will do. Have a full field of mature crops, do not harvest before talking to the statue. Red Tablet Fragment
Cave - Hall
  • A precious metal with a silver luster. Bring me 5 of them.
  • It's a completely useless metal. Even so, it's splendid in its own way, so bring me 15 of them.
Red Tablet Fragment
Bridge to Shrine Defeat the Bane Dragon Red Tablet Fragment

Ravine Underground Shrine[]

After defeating Fiersome, Aaron and Aria must defeat the Shrine's guardian to gather the Ancient Stone Tablet fragments. Each level has two pedestals, one of which does nothing, and one confers healing. The Golem awaits at the bottom, and drops the third Tablet Fragment when defeated.

Level Monsters Recovery Pedestal
1 2 Goblin Archers, 1 Goblin East
2 2 Blackbirds, 1 Weegull East
3 2 Flower Lilies, 1 Ghost East
4 2 Little Mages, 1 Goblin Archer West
5 2 Buffalo, 1 Chipsqueek West
6 2 Buffalo, 1 Furpuff East
7 2 Queen Bees, 1 Hornet East
8 2 Hobgoblins, 1 Ghost East
9 2 Goblin Snipers, 1 Blackbird West

Resources[]

Fishing[]

Monsters[]

Inner Locations[]

In the first generation, only areas A-E are available. On the map below, an S marks the location of a statue, while green marks a farming field. Blue indicates fishable water.

Messhina Valley keyed

A. Fall Valley[]

The dungeon entrance. Yue has her shop here on Wednesday mornings.

Fishing

B. Riverbank[]

There's a Grape tree here that produces four Grapes every three days. The Gate here will sometimes spawn two Goblins in the second generation.

Monsters Fishing
1
3

C. Path to Mountain[]

There are two Rune Flowers at the bend in the road. They can be cut down with a Sickle or a Sword to restore RP.

Monsters Fishing Mining
1
2

D. Serene Garden[]

There are two farming plots here, and two fishable rivers. This is also the only instance where the brown boulders appear to have a use, as they must be smashed to move into the western area.

The Inquisitive Waltz location is in the western garden area, at the northern edge between the two trees.

Monsters Fishing Inquisitive Waltz
1
2

E. Bridge to Shrine[]

In the second generation, this is the boss arena. However, the boss fight does not trigger until Aaron and Aria walk out onto the bridge itself. The save point is at the edge of the bridge, near the southern entrance.

The statue on the northern edge of the bridge will grant access to the Ravine Underground Shrine after the Bane Dragon is defeated.

Monsters Fishing

F. Giant Boulder[]

There are two Rune Flowers south of the eponymous Boulder. They can be cut down with a Sickle or Sword to regain RP. There are also two Grape trees that produce three and four grapes each. The grapes regrow every three days.

The Inquisitive Waltz locations are on the western side of the boulder, and at the far east edge where the Buffalo Gate was. A flying monster is needed to reach the eastern location.

Monsters Fishing Inquisitive Waltz

G. Withered Road[]

There is a single Rune Flower here, and several mining stones. Inquisitive Waltz triggers at the cliff outcropping to the south, and in the round area at the north end.

Monsters Mining Inquisitive Waltz

H. Ruins[]

The three mining stones on the eastern ledge can only be reached from Messhina Valley - Holy Statue. There are two Rune Crystals by the eastern exit, which can be smashed with a Hammer to restore RP. The Inquisitive Waltz location is in the northwest corner, by the columns.

The statue to the northeast allows access to Cave - Small Room after Aaron and Aria complete three monster-slaying quests (See Walkthrough)

Monsters Mining Inquisitive Waltz

I. Holy Statue[]

The northwest exit here leads to the ledge in the Ruins area. Three plain boulders block the way to the monster Gate, which is also the Inquisitive Waltz location. There is a 2x2 farming field in the southeast corner, and a small pool. There are no fish in this pool, but it can fill the waterpot.

A statue blocks the way to Cave - Hall, but it will clear if the farming fields here are full of mature crops.

Monsters Fishing Inquisitive Waltz

J. Cave - Small Room[]

There are mining opportunities here, as in most caves. Inquisitive Waltz triggers at the far north end of the room.

Monsters Mining Inquisitive Waltz

K. Cave - Altar[]

There is an area in the southeast of this room, full of mining stones, that can only be reached from Cave - Hall. The Inquisitive Waltz location is on the eponymous Altar at the center-north end of the room.

Monsters Mining Inquisitive Waltz

L. Cave - Hall[]

The statue here clears when offered five pieces of Silver and 15 chunks of Scrap Iron. The Inquisitive Waltz location is in the eastern alcove, where the southern Gate is.

Monsters Mining Inquisitive Waltz

Gallery[]

References[]

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