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"A girl who lost her memory when she fell from the sky, and became an acting princess by order of the holy dragon Ventuswill. She possesses the qualities of an "Earthmate," allowing her to communicate with nature and monsters. At first, she has no idea what to do as a princess, but gradually she learns to develop the country in her own way."
―Official Website[[src]]

Frey (フレイ, Furei) is the female protagonist of Rune Factory 4. Rune Factory 4 begins with Frey falling out of the sky and developing amnesia after falling out of the sky and landing on Ventuswill, who is then kind enough to let Frey live in her castle.

Profile[]

Personality[]

From then on, Frey leads the the life of royalty. One of the new features Rune Factory 4 introduces in this role is the ability to help develop the town, according to older details from Marvelous. This is done via the Princess System, which allow you to construct buildings using Princess Points. The player will be able to create a blacksmith workshop, a pharmacy, and so on. Princess Points can also be used to hold festivals. Rune Factory 4 also has another special feature: the player can play as any human character once you beat the game, if you order it with Princess Points.

Appearance[]

Frey and Clorica have identical swimsuits, the only exception being color, as Frey's swimsuit is pink and red while Clorica's swimsuit is yellow and blue.

Frey, Forte, and Illuminata have identical pajamas, with color being the only exception, as Frey's pajamas are light blue, Forte's is yellow for the top and blue for the bottom and Illuminata's is pink.

Story[]

On the first day of Spring, the player will be given two options on what they can say while riding an airship. Choosing "Goodness, I'm so high up!" will end up as Frey. Frey seems to be heading to Selphia to deliver a 'gift' to a person (female).

Growing impatient, she asks the joyful captain how close they are to Selphia. The captain reassures her that they are almost there, then asks if Frey wanted to do some sight-seeing. Frey gives a noncommittal answer. The captain tells her Selphia is a nice town, with its beautiful air and scenery. According to him, it has a great atmosphere, and you could "feel the protection of the god when standing on them roads". He guarantees that she'll enjoy her time there. A sad look crosses Frey's face. She hopes he's right, and continues to look out the airship.

In two of the barrels on the airship, there are two rogue soldiers attempting to take over the airship and the 'thing' of Frey's. Both of them break out from the barrels and ambush Frey and the airship crew. One of them demands that Frey hand over the "thing" that she was about to give to the Native Dragon. The soldiers seem to have been 'researching' Frey, and endeavor to take the 'thing' by force. Knowing that she had trained for emergencies such as this, Frey engages them in battle and manages to defeat them. After knocking the soldiers down, Frey takes out the "thing", wondering how they knew about it, while thinking that she must make haste. Suddenly, one of the soldiers sneaks up and strikes her from the back, knocking Frey unconscious and causing the 'thing' that Frey was holding to be tossed away from the airship.

Upon regaining consciousness, Frey is confused when asked by the soldiers about the 'thing'. As they continue to interrogate her, one of the soldiers suggests that she might have had amnesia from the shock of the blow to her head. The other soldier refuses to believe it, saying that Frey was just playing dumb. So he orders the other soldier to give her a fright so she would admit the truth. Finding it a brilliant idea, the other soldier drags her to the edge of the airship. At first, he was just trying to threaten Frey, but, getting a little too carried away, he accidentally kicked Frey off of the airship.

Frey falls down from an incredible height, and she comes crashing down onto a dragon. The dragon was very surprised to see that Frey was unhurt, aside from mild back pain. The dragon introduces herself as Ventuswill. Then, suddenly, a large man came hurtling in, shocked at Frey's intrusion in the castle. Ventuswill addresses him as Volkanon, ordering him to stand down. She demands that Frey identify herself. Frey explains that she remembers nothing except her name. Volkanon burst into tears, and pulls Frey into a crushing bear hug as he laments her helpless condition. Then, with a look of realisation, he pulls away, and suggests that Frey could be the princess they've been waiting for. Ventuswill senses an 'air of nobility' about Frey, and asks her about how she had come to fall from the sky. Frey explains as much as she could recall about when she had been attacked on the airship. Ventuswill commands Volkanon to prepare a room for their 'princess', Frey is confused at first, until Ventuswill assures her that the room was for her, the 'princess'. Ventuswill tells Frey to live in the town, and says "in doing so, you may find clues leading to your identity."

Later, Ventuswill asks Frey if she thought anything odd about her present manner of speech, as compared to how she spoke the instant after Frey landed on her head, Frey remembered when she self-proclaimed herself, and says that Ventuswill sounded quite arrogant. Ventuswill clicks her tongue derisively, stating that it cannot be helped Frey noticed how loosely she spoke in reality. Frey later addresses her as "Lady Ventuswill", but Ventuswill asks that she simply call her by the name "Venti". She also asks (rather, orders) Frey to tell no one about her actually being informal. Soon, Volkanon enters the chamber to tell Frey that her room is ready, calling her 'Lord Arthur'. Frey is bewildered upon hearing it, insisting that her name really is Frey (or whatever name the player chose). Volkanon takes Frey to her already prepared room. Knowing that Frey is very tired, Volkanon tells her to sleep. Not given much choice, Frey went to sleep until morning.

In the morning, Frey is stirred awake by a voice. When she gets out of bed, she finds a female butler, who presumably woke her up, sleep-standing by her bed. Frey could swear that the girl was just looking at her, but the girl continues to sleep. Frey rouses her, and asks how she could sleep while standing. The girl says "I don't really know myself." She tries to recall why she's in Frey's room, then remembers that Volkanon had sent her to wake her up. Ensuring that Frey is definitely awake, she proceeds to introduce herself as Clorica, a butler in training. Frey introduces herself in turn, but Clorica thought that it was Arthur, as she was told by Volkanon. Frey asks Clorica to call her by whatever the player chose instead, and Clorica honours her request. Clorica then serves Frey some apple pie. Frey says that it looks really delicious. Clorica tells her cheerfully that apple pie is her favourite. Just before Clorica is about to take her leave, she tells Frey to go outside via the back door to go to the field. She explains that she must learn how to till and grow food, specifically to 'work', because, as Ventuswill apparently put it: "Those who do not work shall not eat." Recalling her 'assumed' title as a princess, Frey asks why should a princess do such labour. Clorica replies with: "Of course, who else would?" Frey thought that a princess was suppose to live an elegant lifestyle. Clorica responded by saying that she can 'till elegantly'. Frey then went out to check out the field.

There, another butler is standing in the middle of the field. When he sees Frey, he rushes towards her and calls her 'Princess'. He introduces himself as Vishnal, and he is training to be a full-fledged butler. He then begins teaching her about growing crops, giving presents to friends and befriended monsters, crops as cooking ingredients, crops that may grows into dungeons and runes. Frey then begins working on the field for a bit.

Vishnal says that Ventuswill was looking for her, so Frey visits her and asks a few questions. Ventuswill says that Frey is an Earthmate, an individual that enriches and communicates with the land through farm work. Then, Ventuswill says that she might be able to restore Frey's memory with her power. She tries but is unsuccessful, as she cannot restore one's "memory unless she was involved in it". She then suggests Frey could walk around town to see if anyone recognises her. She goes around the town meeting and asking people if they know her, but to no avail. She returned to Ventuswill, and Ventuswill sympathizes with her failure.

A person then came addressing Ventuswill, stating that he is Prince Arthur D. Lawrence, the 13th Prince of Norad, who was due to arrive in Selphia that day. Realising that Frey is, in fact, not a princess, Ventuswill and Frey briefly quibble about the misunderstanding, before they decide that Frey should stay at the inn until things settle down. However, to everyone's surprise, Arthur offers to hand over his duties to Frey. Though they won't trade positions or names, Frey would take the title of 'Princess' and so run the town, while Arthur can attend to other matters. Frey is quite bewildered, but, after some encouragement from both Arthur and Ventuswill, she soon agrees. From that point onwards, she begins a new chapter of her life as the Princess of Selphia.

Quotes[]

  • "Time to work hard!"
  • "I want to hold his hand..."
  • "(I like 'em well trained.)"
  • "I... can't remember my name..."
  • "Now might be the perfect chance...!"
  • "VENTI!!!"

Nicknames[]

  • Princess (Vishnal)
  • Pervert (Dolce)
  • You (Leon)
  • Cutie (Nancy)
  • Earthmate (Ethelberd, Ventuswill, and Leon)
  • Inconsiderate cur (Ventuswill)
  • Weirdo (Dylas)
  • Watson (Illuminata)
  • Miss Frey (Volkanon)
  • Funny Face Person (Amber)

Gallery[]

Sprites[]

Screenshots[]

Other[]

Trivia[]

  • Like the other Rune Factory games, the protagonist suffers from amnesia at the start of game after a skirmish that takes place on an airship, and will be mistaken for the prince/princess that was going to arrive that day. However, they will not live like royalty for long. They also have the ability to communicate with dragons.
  • Frey is the first protagonist to have her memories at the beginning.
  • Being an Earthmate, Frey is one of the only ones who can hear Eliza.

References[]

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