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For Similar page's subjects, see the other's game pages about Tools.

Most equipment can be crafted. However, there are several alternative methods in acquiring certain equipment.

Tools

Hoe

Item Name
Abilities
Buy
Sell
Description
Image
Cheap Hoe [Atr] Earth, ATK +1 150 24 An old, rusty hoe. You can till the fields with it. Its blade is chipped.
RF4CheapHoe
Sturdy Hoe [Atr] Earth, ATK +18, M.ATK +5 3000 120 A slightly stronger hoe. No longer chipped by rocks. Charge to cover a wider area.
RF4SturdyHoe
Seasoned Hoe [Atr] Earth ATK +30, M.ATK +10 25000 400 A stronger hoe. Covers an even wider range than the Sturdy Hoe.
RF4SeasonedHoe
Shiny Hoe [Atr] Earth ATK +64, M.ATK +15 600 A hoe that glimmers like the sweat on your brow. Covers a very wide area when charged.
RF4ShinyHoe
Blessed Hoe [Atr] Earth ATK +150, DEF +60, M.ATK +60, M.DEF +20, STR +20, VIT +20, Diz +5, Crit +10%, Stun +30% 2500 A hoe so strong that the soil is all like, thank you, may I have another? Really wide coverage when charged.
RF4BlessedHoe

Waterpot

Item Name
Abilities
Buy
Sell
Description
Image
Cheap Waterpot [Atr] Water, M.ATK +1 150 37 An old, rusted waterpot. You can water the fields with it. Press the B Button repeatedly to water as you walk.
Cheap Waterpot
Tin Waterpot [Atr] Water, M.ATK +18 3000 135 A tin waterpot. Though heavy, it can be charged to water the field.
RF4TinWaterpot
Lion Waterpot [Atr] Water, M.ATK +35 25000 400 A super-cool waterpot. So coll that is can cover wider areas than most.
RF4LionWaterpot
Rainbow Waterpot [Atr] Water, M.ATK +60 600 A colorful waterpot. So colorful that it can cover a wider area than most at the dance.
RF4RainbowWaterpot
Joy Waterpot [Atr] Water, Def +40 M.ATK +100, M.DEF +80, INT +50, Diz +5, Crit +15%, Stun +80% 2500 A lovely waterpot. So lovely that its water strikes the field as if tears from an omnibenevolent deity above.
RF4JoyWaterpot

Sickle

Item Name
Abilities
Buy
Sell
Description
Image
Cheap Sickle ATK +2 300 38 An old, rusty sickle. Use it to cut weeds and plants. You can also cut crops to collect seeds.
RF4CheapSickle
Iron Sickle ATK +20 3000 140 A fairly sharp sickle. Use it to cut weeds and plants. You can also cut crops to collect seeds.
RF4IronSickle
Quality Sickle ATK +60 25000 400 A high-quality sickle. Use it to cut weeds and plants. You can also cut crops to collect seeds.
RF4QualitySickle
Super Sickle [Atr] Wind, ATK +100, M.ATK +20, STR +20 600 An outstanding sickle. Use it to cut weeds and plants. You can also cut crops to collect seeds.
RF4SuperSickle
Legendary Sickle [Atr] Wind, ATK +178, M.ATK +80, STR +50, Diz +5, Crit +20%, Stun +30% 2500 This sickle is sick...le! Use it to cut weeds and plants. You can also cut crops to collect seeds.
RF4LegendarySickle

Axe

Item Name
Abilities
Buy
Sell
Description
Image
Cheap Axe ATK +3, Crit +5% 1500 34 An old, rusty axe. Too old to be charged.
RF4CheapAxe
Chopping Axe ATK +25, Crit +5% 5000 130 A sturdy bronze axe. Can be charged to cover wider areas.
RF4ChoppingAxe
Lumber Axe ATK +67, M.ATK +5, Crit +5% 30000 400 A nice, strong silver axe. Can be charged to cover wider areas.
RF4LumberAxe
Mountain Axe ATK +108, M.ATK +10, Crit +5% 600 An axe like an ow. Made from gold and can be charged to cover wider areas.
RF4MountainAxe
Miracle Axe ATK +190, DEF +30, M.ATK +15, M.DEF +50, STR +20, Diz +5, Crit +10%, Stun +50% 2500 An axe so amazing, poems are written of its noble deeds. Shorter time needed to charge, making it highly efficient.
RF4MiracleAxe

Hammer

Item Name
Abilities
Buy
Sell
Description
Image
Cheap Hammer ATK +3, Diz +5, Crit -5%, Stun +20% 1500 13 An old, rusty hammer. Too old to be charged. Used to flatten soil.
RF4CheapHammer
Iron Hammer ATK +25, Diz +5, Crit -5%, Stun +20% 5000 138 A hammer reinforced with bronze. Can be charged to cover wider areas. Used to flatten soil.
RF4IronHammer
Silver Hammer ATK +68, M.ATK +5, Diz +5, Crit -5%, Stun +20% 30000 400 A hammer reinforced with silver. Can be charged to cover wider areas. Use to flatten soil.
RF4SilverHammer
Golden Hammer ATK +106, M.ATK +10, Diz +5, Crit -5%, Stun +20% 600 A hammer reinforced with gold. Can be charged to cover wider areas. Used to flatten soil.
RF4GoldenHammer
Platinum Hammer ATK +187, DEF +50, M.ATK +15, M.DEF +30, STR +20, Diz +18, Crit -5%, Stun +75% 2500 A hammer made from platinum. Shorter time needed to charge. making it highly efficient. Used to flatten soil
RF4PlatinumHammer

Fishing Pole

Item Name
Abilities
Buy
Sell
Description
Image
Cheap Pole ATK +1, M.ATK +3 1500 44 An old, rusty fishing pole. So old that it might break if the fish is too large.
RF4CheapPole
Beginner's Pole ATK +10, M.ATK +12 5000 170 A pole for beginners. Can be charged to attract fish from far away.
RF4BeginnersPole
Skilled Pole ATK +25, M.ATK +25 25000 440 A pole for novice fishers. Can be charged to attract fish from far away.
RF4SkilledPole
Famous Pole ATK +60, M.ATK +40 650 A pole for master fishers. Can be charged to attract fish from far away.
RF4FamousPole
Sacred Pole ATK +128, DEF +50, M.ATK +100, M.DEF +80, STR +30, INT +30, Diz +30, Crit +50%, Knock +100%, Stun +50% 2500 A pole so strong that it'll never break. Can be charged to attract fish from far away.
RF4SacredPole

Other

Item Name
Buy
Sell
Description
Image
Brush 2400 640 An item used to brush monsters. Capable of grooming just about anything!
RF4Brush
Clippers 1900 520 An item used to trim and clip Wooly fur. Designed not to hurt its target.
RF4Clippers
Magnifying Glass 2000 500 An item used to check soil quality. Equip and examine fields to learn more about your crops.
RF4MagnifyingGlass

Weapons

Short Sword

Item Name
Abilities
Buy
Sell 
Description
Image
Broadsword ATK +5, Diz +6 90 23 A light, easy-to-use sword. Recommended for beginners. Some even use it for cooking.
RF4Broadsword
Steel Sword ATK +29, Diz +6 1210 42 A short sword forged from steel. Has a longer than average blade that gives you an extended reach.
RF4SteelSword
Steel Sword+ ATK +48, Diz +6 3320 70 A strengthened version of the Steel Sword. Born anew with freshly-colored blades.
RF4SteelSwordPlus
Cutlass ATK +58, Diz +6 6380 138 An old sword that belonged to pirates. Sailors carry them as charms.
RF4Cutlass
Aqua Sword [Atr] Water, ATK +128, M.ATK +3, Diz +6 11800 780 A sword imbued with the magic power of water. Its blade is always wet.
RF4AquaSword
Invisiblade ATK +150, M.ATK +5, Diz +6 18320 800 Can you see the true blade?
RF4Invisiblade
Defender ATK +188, DEF +15, Diz +6 26800 640 A sword designed to be used with a shield. Raises resistance toward incoming attacks and knockouts.
RF4Defender
Burning Sword Fire ATK +224, M.ATK +5, Diz +6 35500 800 A sword with a fiery blade. One touch and you'll be burned.
RF4BurningSword
Gorgeous Sword ATK +232, INT -5, Diz +6 100000 2400 A gorgeous and dazzling sword which shines with an elegance like that of freshly-fallen snow.
RF4GorgeousSword
Gaia Sword [Atr] Earth ATK +307, M.ATK +20, Diz +6 59200 1000 A sword imbued with the magic power of earth. Because it's made from very hard meterial, it won't chip easily.
RF4GaiaSword
Snakesword ATK +367, Diz +6 75400 780 A sword made by connecting small bits of metal into a one whip-like blade. Long-ranged and hard to avoid.
RF4SnakeSword
Luck Blade ATK +388, Diz +20, Crit +10% 77777 950 A sword that brings fortune to its wielder. You should totally buy a lottery ticket!
RF4LuckBlade
Platinum Sword ATK +428, Diz +6 95730 2100 A sword made from fine platinum. Highly durable. Makes its bearer more popular just by havin- Hey, what are you doing later tonight?
RF4PlatinumSword
Wind Sword [Atr] Wind, ATK +496, M.ATK +30, Diz +6 104475 2400 A sword imbued with the magic power of wind. Each swing spawns a miniature gate.
RF4WindSword
Chaos Blade [Atr] Dark, ATK +549, M.ATK +35, Diz +6, Par Atk +20% 125105 3500 Companion to the Chaos Shield. Chooses its bearer with its magical power.
RF4ChaosBlade
Sakura [Atr] Dark, ATK +590, M.ATK +5, Diz +6, Psn Atk +15% 155400 2320 A cursed red sword. Though it has a beautiful name, its edge is coated with poison.
RF4Sakura
Sunspot [Atr] Fire, ATK +692, M.ATK +30, Diz +6 308900 3600 A sword as hot as the sun. Some say it's so hot that it turns everything it strikes to ash.
RF4Sunspot
Durendal ATK +800, DEF +30, Diz +6 999999 4800 A sword with a shinning blade. You can attack your foes while they're captivated by its radiant beauty.
RF4Durendal
Aerial Blade [Atr] Wind, ATK +1,000, M.ATK +100, Diz +6 5600 A sword imbued with the magic power of wind. Its magical power makes it lighter than other swords.
RF4AerialBlade
Grantale [Atr] Earth, ATK +1,352, M.ATK 250, Stun +6% 5400 A sword imbued with the magic power of earth. Very tough, and guaranteed not to break or your money back 
RF4Grantale
Smash Blade ATK +1880, Diz +12, Crit +15%, Knock +15%, Stun +15% 7000 A sword designed to target foe's vital points, no matter what style or form you use. 
RF4SmashBlade
Icifier [Atr] Water, ATK +2270, M.ATK +700, Diz +6 8500 The chill from this sword freezes water in the air. Perfect for making shaved ice.
RF4Icifier
Soul Eater ATK +3720 M.ATK +1500 Diz +6 Drain 5% 11000  A magical sword that eat souls. It has the power to take away an enemy's life. 
RF4SoulEater
Raventine [Atr] Fire, ATK +4300, M.ATK +1800 Diz +6 12500 A short sword with high heat. According to legend, it's said to have once turned a lake into a hot spring.
RF4Raventine
Star Saber [Atr] Wind, ATK +5150, M.ATK +1800, Diz +8 9500 A short sword with a swing as beautiful as a shooting star. Just swing it, and bam, you're a superstar! 
RF4StarSaber
Platinum Sword+ ATK +6050, Diz +6 8700 A strengthened version of the Platinum Sword. Radiates light from it's upgraded platinum 
RF4PlatinumSwordPlus
Dragon Slayer ATK +7000, Diz +7 23000 A sword in the shape of three dragon heads. The three often fight over who's the best. 
RF4DragonSlayer
Rune Blade [Atr] Light, ATK +8700, M.ATK +5000, Diz +6 50000 A treasured sword with rune power. The light beaming from its casts no shadow 
RF4RuneBlade
Gladius ATK +9800, M.ATK +1000, Diz +12, Crit +10% 58000 A short sword forged through years of disciplined smithing. Like, really sharp and stuff. 
RF4Gladius
Rune Legend ATK +9999, M.ATK +9999, Diz +6 120000 Swordsmen call this a legendary short sword. The runes imbued on its blade shine majestically
RF4RuneLegend
Back Scratcher ATK +69, M.ATK +20, Diz +20, Crit +5% 800 90 A sword (?) used to scratch itchy backs. Maybe your foes will freak out when they see it?
RF4BackScratcher
Spoon ATK +92, M.ATK +16, Diz +6 7800 750 A magic sword that somehow makes people want to eat pudding.
RF4Spoon
Veggieblade [Atr] Earth, ATK +80, M.ATK +32, VIT +20, Diz +6 6250 500 A vegetable used as a sword. I wonder how much damage it can cause...
RF4Veggieblade

Long Sword

Item Name
Abilities
Buy
Sell
Description
Image
Claymore ATK +12, Diz +12 160 23 A long sword that's easy to swing. Has a fun ring on it that you can play with. (But don't try it at home!)
Claymore
Zweihaender ATK +42, Diz +12 1675 41 A large two-handed sword. Not much else to say -- it's very straight-forward and to the point, if you know what I mean.
Zweihaender
Zweihaender+ ATK +61, Diz +24, Stun +15% 4450 160 Zweihaender strengthened with special power. Hurts worse than a wedgie.
Zweihaender
Great Sword ATK +120, Diz +12 9700 200 A long sword designed to never dull or need sharpening. Balanced and easy to hold.
GreatSword
Sea Cutter [Atr] Water, ATK +184, M.ATK +3, Diz +12 14600 550

A sword that can supposedly divide the sea. Listen closely and you'll hear the sound of ocean waves.

SeaCutter
Cyclone Blade [Atr] Wind, ATK +248, M.ATK +5, Diz +12 24000 1000 A sword imbued with the magic power of wind. Its thin blade has small holes in it to allow for air to pass through.
CycloneBlade
Poison Blade ATK +292, Diz +12, Psn Atk 25% 32300 1050 A longsword with a poison-covered blade. So dangerous that even a small scratch can kill you.
PoisonBlade
Katzbalger ATK +333, Diz +12 50080 1,100 A smartly-designed sword with an aerodynamic shape that makes it easy to swing.
Katzbalger
Earth Shade [Atr] Earth, ATK +378, M.ATK +5, Diz +12 62050 1,400 A sword blessed by mother nature. Has an interesting design that looks kind of like a fault line.
EarthShade
Big Knife ATK +402, Diz +12 78600 800 A knife with a large blade. So large, in fact, that one cannot easily cut apples with it. Unless they're REALLY BIG.
BigKnife
Katana ATK +424, Diz +12, Faint Atk 5% 87600 980 A weapon from the Far East, Beautiful, strong and sharp. In rare cases, you may knock down foes with a single blow.
Katana
Flame Saber [Atr] Fire, ATK +425, M.ATK +20, Diz+12 89800 1200 A sword imbued with the magic power of fire. A single swing will make you drip with sweat. Kind of icky to use, really.
FlameSaber
Bio Smasher

ATK +470, Diz+12, Psn Atk 60%

105000 2700 A poisoned long sword with jagged edges. Designed to spread poison thoroughly.
BioSmasher
Snow Crown [Atr] Water, ATK +548, M.ATK +25, Diz +12 130500 3000 A long sword imbued with water power. When plunged into snow, not a single flake will melt.
SnowCrown
Dancing Dicer ATK +600, Diz +12, Faint Atk 12% 157200 4400 A weapon brought from the Far East. With its sharp edges, you can sometimes cut down foes in a single blow.
DancingDicer
Flamberge ATK +678, Diz +12 187900 5800 A sword with uniquely shaped blade. So beautiful, it's often used in ceremonies.
Flamberge
Flamberge+ ATK +750, Diz +12 439500 7300 Flamberge strengthened with magic power. Its thin blade makes it easy to use.
Flamberge+
Volcanon [Atr] Fire, ATK +868, M.ATK +30, Diz +12 720000 2400 A sword imbued with fire. Beams out a strong light. So hot, it raise the room temperature by 10 degrees.
Volcanon
Psycho [Atr] Dark, ATK +980, M.ATK +30, Diz +12, Par Atk 30%, Ftg Atk +30%, Sick Atk +30% 999999 2469 A uniquely-shaped long sword. Its thred blades have assorted cursed on them, inflicting numerous status ailments.
Psycho
Shine Blade [Atr] Light, ATK +1200, +M.ATK +100, Diz +12 8000 A sword with a high-heat blade and an ice-cold tip. Even evil hearts a soothed by its shiny glow.
ShineBlade
Grand Smasher [Atr] Earth ATK +1560, M.ATK +300, Diz +12 3480 A long sword with spiky edges. Imbued with earth power, its spikes are designed to look like mountains
GrandSmasher
Belzebuth [Atr] Dark, ATK +2040, M.ATK +500, Diz +12, Crit + 10%, Drain 20% 4450 Short-ranged, but has magical power strong enough to steal an enemy's life. High chance of landing critical hits.
Belzebuth
Orochi ATK +2710, Diz +12 4500 A sword separated into several parts, making it easy to wrap around foes. Capable of hitting far away enemies.
Punisher ATK +4444, Diz +24, Stun 30% 5400 A long sword with a wide blade. Hurts worse than an atomic wedgie.
Steel Slicer ATK +4890, Diz +12, Crit +10% 12000 Supposedly can cut through anything -- thus the name.
Moon Shadow ATK +5380 M.ATK +1500, Diz +12, Faint Atk 25% 9500 A weapon from the Far East. Appears as naught but a shadow under a cover of night. Can take down foes in a single blow.
Blue-Eyed Blade ATK +7000, M.ATK +1850, Diz +12, Crit +20% 14800 Makes its bearer's eyes shine blue, and grants the power to see an opponent's skill. Increases critical chance.
Balmung ATK +8800, Diz +12 21200 A long sword with sleek lines. Though it's big, it's designed to be aerodynamic and easy to handle
Braveheart [Atr] Light, ATK +9600, M.ATK +2750, Diz +12 36020 A rare long sword with a glittering blade. Its bearers courage gives it strenght.
Force Element [Atr] Light, ATK +10000, M.ATK +5000, M.DEF +100, Diz +12 47200 A lighted long sword. Contains strong elemental power, making it hard to use.
Heaven's Asunder [Atr] Wind, ATK +12000, M.ATK +9000, Diz +12, Crit +10%, Faint Atk 50% 58000 A legendary sword with a sharp blade that can pierce clouds. High chance of knocking down foes in a single blow.
Caliburn [Atr] Earth, ATK +13600, M.ATK +5800, Diz +23 150000 A legendary calorie-burning sword. Few believe it actually exists, But here it is.
Dekash [Atr] Water ATK +256, M.ATK +50, Diz +30 26000 7200 Smells like fish, so it tends to attract cats
Dekash
Daicone [Atr] Earth, ATK +78, M.ATK +20, Diz +12, Knock +30%, Stun +10% 4800 450 A daikon radish so large and strong that it became a viable weapon. It dreamed big.
Daicone

Spear

Item Name
Abilities
Buy
Sell
Description
Image
Spear ATK +14, DEF +1, Diz +8 200 23 A very simple spear, good for beginners. So simple that it's often used as a skwer for food.
RF4Spear
Wood Staff [Atr] Earth, ATK +38, DEF +2, Diz +8 1220 12 A hard, wooden club. It might hurt more to hit with it than to stab with it.
RF4WoodStaff
Lance ATK +43, DEF +4, Diz +8 1700 34 Has a unique triangular shape. Said to have been used in a war fought by an ancient empire.
RF4Lance
Lance+ ATK +52, DEF +5, Diz +8 4580 160 Lance strengthened by magical power. From tip to handle, it sparkles gorgeously in gold.
RF4LancePlus
Needle Spear ATK +108, DEF +6, Diz +8 9600 225 A spear with a long blade. Has many uses and a high rate of owner satisfaction. A+++ would wield again!
RF4NeedleSpear
Trident ATK +162, DEF +7, Diz +8 18800 400 A three-pronged spear. Some lose their memory in shock when stabbed with it.
RF4Trident
Water Spear [Atr] Water, ATK +170, DEF +8, M.ATK +3, Diz +8 24250 585 A spear imbued with the magic power of water. It's always wet. Be careful not to let it slip out of your hands!
RF4WaterSpear
Halberd ATK +246, DEF +8, Diz +8 35000 600 A spear used for various purposes -- though most involve stabbing and cutting, as you might imagine.
RF4Halberd
Corsesca ATK +306, DEF +10, Diz +8 58800 750 A spear with a wide blade. Its shape was decided after many experiments trying to forge a high-accuracy blade.
RF4Corsesca
Corsesca+ ATK +333, DEF +18, Diz +8 60400 1050 Corsesca strengthened by magical power. At half its original weight, it's very easy to wield.
RF4CorsescaPlus
Poison Spear ATK +380, DEF +18, Diz +8, Psn Atk 25% 75200 900 A poisoned spear. Has a wide blade, making it easy to spread poison.
RF4PoisonSpear
Fivestaff ATK +392, DEF +20, Diz +8 82800 1150 A long-ranged lance that seems almost as if it were made of blades, from tip to handle. Can also be swung.
RF4Fivestaff
Heavy Lance ATK +496, DEF +30, Diz +8 98600 2400 A lance designed with a focus on attack power only, to the detriment of everything else. Heavy and hard to wield.
RF4HeavyLance
Feather Lance [Atr] Wind, ATK+ 532, DEF +35, M.ATK +30, Diz +8 124710 2900 A spear imbued with the magic power of wind. Lift it up to the sky and it will pierce the heavens.
RF4FeatherLance
Iceberg

[Atr] Water ATK +570, Def +45, M.ATK +30, Diz +8

155480 4400 A spear imbued with water power. Designed to work even underwater. Stab the fish, and you won't need a rod!
RF4Iceberg
Blood Lance [Atr] Dark, ATK +615, Def +50, M.ATK +10, Diz +8 186700 3500 A cursed spear. Its two blades remind you of a warlock.
RF4BloodLance
Magical Lance

ATK +715, M.ATK +185, DEF +65, Diz +8

428888 2500 A lance with magical power so strong that its entire form changes color rapidly.
RF4MagicalLance
Flare Lance [Atr] Fire, ATK +820, DEF +75, M.ATK +50, Diz +8 999999 4900 A spear that lets out high heat. The closer to the tip, the hotter it gets. Perhaps it can cure pain.
RF4FlareLance
Brionac [Atr] Light ATK +1100, DEF +80, Diz +8 7300 A spear so strong that it can penetrate anything. According to legend, it made a hole in the mountains with one stab.
RF4Brionac
Poison Queen ATK +1420, DEF +100, M.ATK +400, Diz +6, Psn Atk 20% 9980 A lance drenched in poisons from around the world. Handle with care, or you, too, may be poisoned.
RF4PoisonQueen
Monk Staff [Atr] Earth, ATK +1950, DEF +120, M.ATK +150, Diz +8 6500 A nicely decorated stick with adjustable lenght.
RF4MonkStaff
Metus [Atr] Dark, ATK +2420, DEF +150, M.ATK +700, Diz +8, Drain 25% 8888 A spear shaped to dig holes. Those who are struck by it have little hope of survival, thanks to its hidden might.
RF4Metus
Silent Grave ATK +3880, DEF +180, Diz +8, Seal Atk 25% 9800 A spear with a removable knife-like blade at its tip. Has a sealing effect on enemies.
RF4SilentGrave
Overbreak ATK +4420, DEF +200, M.ATK +950, Diz +8 10000 A spear with a huge blade. Every swing makes the enemy flinch. Maybe swinging will be enough.
RF4Overbreak
Bjor [Atr] Dark, ATK +5000, DEF +250, M.ATK +950, Diz +8, Psn Atk 15%, Par Atk, 15%, Sick Atk 15% 24000 A spear drenched in all available poisons. Has various effects.
RF4Bjor
Belvarose ATK +6150, DEF +270, M.ATK +1800, Diz +8 15000 Spear with spikes at the end. Requires skill to use, but as you grow accustomed to it, you can easily land knockouts.
RF4Belvarose
Gae Bolg ATK +7480, DEF +300, M.ATK +2000, Diz +8 42000 A fierce spear with a trident-like shape. Every stab hurts.
RF4GaeBolg
Dragon's Fang ATK +9200, DEF +400, M.ATk +2500, M.DEF +120, Diz +8, Crit +10% 40000 A spear as sharp as a dragon fang. The blade vibrates faster as danger approaches.
RF4DragonsFang
Gungnir [Atr] Wind, ATK +10000, DEF +450, M.ATK +3000, M.DEF +150, Diz +8 72000 A legendary spear that can blow away storms. Its wind speed is so fast, though, that the bearer is equally at risk.
RF4Gungnir
Legion ATK +12850, DEF +500, M.ATK +9000, M.DEF +180, Diz +8 1050000 A lance with blades orbiting it. Foes can try to dogde, but these phantom blades ensure they won't make it far.
RF4Legion
Pitchfork ATK +96, DEF +10, Diz +8 1500 200 Origin of kitchen forks. Bit big for cake, though. And spaghetti? Fahgeddabouddit!
RF4Pitchfork
Safety Lance ATK +67, DEF +9, M.DEF +25, Diz +8 600 80 A lance with its tip covered in cotton and cloth. Still hurts, though. We can stab if we want to!
RF4SafetyLance
Pine Club [Atr] Earth, ATK +320, DEF +12, M.ATK +15, Diz +16 29800 2000 A lance that resembles a pineapple. It's surface stings. The creator of this lance must have been very...unique.
RF4PineClub

Axe

Item Name
Abilities
Buy
Sell
Description
Image

Battle Axe

ATK +38, Diz +2, Crit +5% 1380 42 An axe with a great deal of force behind it. Must be used carefully. Has a high chance of landing critical hits.
RF4BattleAxe

Battle Scythe

ATK +70, Diz +2, Crit +15% 6590 140 An axe with an extremely sharp blade. Much bigger and sharper than a farmer sickle.
RF4BattleScythe

Pole Axe

ATK +116, Diz +2, Crit +7% 11800 200 An axe with a crescent moon-shaped blade. Has a pointy end as well. Choppy-choppy OR stabby-stabby. You decide!
RF4PoleAxe

Pole Axe+

ATK +163, Diz +2, Crit +10% 18900 650 A pole axe strengthened with magical power. Easier to hold and has greater balance.
RF4PoleAxePlus

Great Axe

ATK +232, Diz +2, Crit +10% 30900 610 An axe with improved balance. Often thought of as a go-to axe when you're just not sure what weapon to use.
RF4GreatAxe

Tomahawk

[Atr] Wind, ATK +292, M.ATK +8, Diz +2, Crit +10% 49700 1020 An axe with a single blade. The tassel on its edge is always blowing in the wind.
RF4Tomahawk

Basilisk Fang

ATK +360, Diz +2, Crit +15%, Par Atk 30% 71500 770 A weapon that can cut through anything as if it were cloth. Has a paralyzing effect.
RF4BasiliskFang

Rock Axe

[Atr] Earth, ATK +412, M.ATK +20, Diz +2, Crit +10% 80200 1450 Has one of the hardest blades of any axe. As a result, it's also one of the heaviest axes around.
RF4RockAxe

Demon Axe

[Atr] Dark, ATK +488 M.ATK +30, Diz +2, Crit +12% 96666 1100 An axe possessed by an evil spirit ever since it cut down a cursed tree.
RF4DemonAxe

Frost Axe

[Atr] Water, ATK +736, M.ATK +50, Diz +2, Crit +10% 198200 4600 An Axe with an icy cold blade. Freezes while it cuts, ensuring less pain for more humane murdering.
RF4FrostAxe

Crescent Axe

ATK +900, Diz +2, Crit +10% 449000 3400 An axe with a sleek edge. It's center is unbalanced, however, so it's hard to hold it straight
RF4CrescentAxe

Crescent Axe+

ATK +1000, Diz +2, Crit +15% 640000 4800 A crescent axe strengthened with a magical power. A true mesterpiece designed to be easy to wield.
RF4CrescentAxePlus

Heat Axe

[Atr] Fire ATK +1420, M.ATK +150, Diz+2, Crit +10% 7500 An axe with burning blades, Nicknamed 'Phoenix Feather,' it served as a symbol of regeneration.
RF4HeatAxe

Double Edge

ATK +2980, Diz +2, Crit +10% 7500 A well-balanced axe with double blade. Highly regarded for its strenght and ease of use.
RF4DoubleEdge

Alldale

ATK +4600, Diz +2, Crit +8% 22000 An Axe with two golden blades. Called angel wings, they are both strong and beautiful.
RF4Alldale

Devil Finger

ARK +6000, M.ATK +2000, Diz +15, Crit +5%, Stun 10%, Drain 10% 13333 A weapon that leaves scars said to resemble scratches from devil's nails. Has the power to absorb life.
RF4DevilFinger

Executioner

[Atr] Dark, ATK +8800, M.ATK +1500, Diz +2, Crit +10% 38000 An axe with a sketchy oast. Was inbued with dark power while trying to raise its attack.
RF4Executioner

Saint Axe

[Atr] Light ATK +13500, M.ATK +8500, Diz +2, Crit +10% 99800 A holy axe with sacred powers. Originally forged for use in rituals, not battle, making it a bit unwieldy.
RF4SaintAxe

Axe

ATK +42, Diz +2, Crit +15% 600 64 Originally a farming axe, it's excited to join you in battle. Its name is Meryl. And it likes you.. for now.
RF4Axe

Lolipop

ATK +128, M.ATK +30, VIT +50, Diz +40, Crit +15% 5200 550 A sweet candy on a stick that's so hard, it just might work as a weapon. Raises chance of knockouts and cavities.
RF4Lollipop

Hammer

Item Name
Abilities
Buy
Sell
Description
Image

Battle Hammer

ATK +29, Diz +35, Stun +10% 340 42 A hammer well-suited to blowing foes away -- or at least knocking them out.
RF4BattleHammer

Bat

ATK +54, Diz +35, Knock +50%, Stun +15% 4620 120 A wooden bat used in baseball. Only kids in striped shirt make a weapon like this their first choice.
RF4Bat

War Hammer

ATK +61, Diz +35, Stun +10% 6120 135 A hammer much heavier than it looks. Be careful when swinging it -- it bites back!
RF4WarHammer

War Hammer+

ATK +98, Diz +35, Stun +10% 9020 245 War hammer imbued with magical power. Causes less strain on the back.
RF4WarHammerPlus

Iron Bat

ATK +140, Diz +35, Knock +50%, Stun +20% 17200 530 An iron bat used in baseball. Not designed as weaponry, but beggars can't be choosers... Maybe you'll hit a home run!
RF4IronBat

Great Hammer

ATK +198, Diz +35, Stun +10% 22400 400 A hammer designed to eliminate shock when used. Very nicely balanced.
RF4GreatHammer

Ice Hammer

[Atr] Water, ATK +267, M.ATK +10, Diz +35, Stun +10% 36450 780 A hammer made of ice, God for smashing things on hot day. Refreshing!
RF4IceHammer

Bone Hammer

[Atr] Dark, ATK +400, M.ATK +20, Diz +35, Stun +10% 78800 820 A light but strong hammer made from bones.
RF4BoneHammer

Strong Stone

ATK +430, Diz+35, Stun +10% 92080 990 Large chunks of metal are connected to it's head. High in attack due to its heavy weight.
RF4StrongStone

Flame Hammer

[Atr] Fire, ATK +472, M.ATK +35, Diz +35, Stun +10% 100000 1550 A hammer with fire power on one side. The flame helps enhance its damage output.
RF4FlameHammer

Gigant Hammer

ATK +580, Diz +35, Stun +10% 134980 2800 A large hammer. Be careful to not hit yourself!
RF4GigantHammer

Sky Hammer

[Atr] Wind, ATK +644, M.ATK +50, Diz, Stun +10% 156100 2900 A hammer with wings. Very light and easy to use.
RF4SkyHammer

Graviton Hammer

[Atr] Earth, ATK +1150, M.ATK +60, Diz +35, Stun +10% 840000 3800 A hammer imbued with earth power. Designed not to hurt your hands during attack.
RF4GravitonHammer

Spiked Hammer

ATK +1250, Diz +34, Crit +8%, Stun +10% 999999 6100 A hammer outfitted with spikes. Can easily score critical hits, hammer or no.
RF4SpikedHammer

Crystal Hammer

[Atr] Water, ATK +1650, M.ATK +300, Diz +35, Stun +10% 11000 A hammer imbued with water power. Its hard head and spikes cause major damage.
RF4CrystalHammer

Schnabel

ATK +2200, Diz +35, Stun +10% 11800 A hammer designed to be small and light. Has good overall balance.
RF4Schnabel

Gigant Hammer+

ATK +5555, M.ATK +10, Diz +35, Stun +10% 22000

Gigant Hammer imbued with magical power.  Originally owned by high-ranking giants. Has engravings of their names.

RF4GigantHammerPlus

Kongo

ATK +7122, Diz +35, Stun +10% 25800 Made by fusing together chunks of metal. Long-ranged, but hard to handle.
RF4Kongo

Mjolnir

[Atr] Earth, ATK +10000, M.ATK +3000, Diz +35, Stun +10% 68000 A hammer imbued with earth power. It's said to cause earthquakes if three of them hit he ground at once.
RF4Mjolnir

Fatal Crush

ATK +11500, Diz +40, Crit +7%, Stun +10% 50000 A hammer way beyong standard size. Long-ranged, and had a high chance of landing critical hits.
RF4FatalCrush

Splash Star

[Atr] Light ATK +14000, M.ATK +7200, Diz +35, Stun +10% 120000 Hammer made by using magical power. As its name implies, it looks like splashing stars
RF4SplashStar

Hammer

ATK +40, Diz +34, Crit +8%, Stun +10% 580 38 Farming hammer given a quickie reforge for battle-readiness. Tougher than it looks.
RF4Hammer

Toy Hammer

[Atr] Light, ATK +10, M.ATK +25, Diz +120, Stun +10% 230 24 Anyone hit by this hammer must pretend that it really hurts. It's the law! Raises chance of knockouts.
RF4ToyHammer

Dual Blades

Item Name
Abilities
Buy
Sell
Description
Image

Short Dagger

ATK +28, Diz +3 1310 45 Hold one in each hand to overhwhelm your foes. If you do this, though, you can't bear a shield.
RF4ShortDagger

Steel Edge

ATK +58, Diz +3 6500 167 Weapon made with sharpened iron. Heavy, and requires considerable skill to wield.
RF4SteelEdge

Frost Edge

[Atr] Water, ATK +96, M.ATK +3, Diz +3 9990 438 Two swords emanating cool air. Not for people who are overly sensitive to the cold.
RF4FrostEdge

Iron Edge

ATK +132, Diz +3 16700 440 Reinforced dual blades. Heavy but well-balanced, making them easy to wield.
RF4IronEdge

Thief Knife

ATK +154, Diz +3 23900 780 Dual blades often used by pirates and thieves. Holding them somehow makes you feel omre inherently aggressive.
RF4ThiefKnife

Wind Edge

[Atr] Wind, ATK +214, M.ATK +5, Diz +3 43800 1000 Two roaring swords that create winds capable of slicing through enemies.
RF4WindEdge

Gorgeous Lx

ATK +232, VIT +5, INT -5, Diz +3 50000 6200 Gorgeous dual blaes. Not only one, but two of them. They're gorgeous, and you can be too, by wielding them.
RF4GorgeousLX

Steel Katana

ATK +276, Diz +3 71040 1300 Solid swords reinforced with high heat. So sharp that they can cut steel.
RF4SteelKatana

Twin Blade

ATK +324, Diz +3, Psn Atk 15% 88000 1650 Dual blades that can make you as strong as an ogre. The long blades help extend your reach. Also has a poisoning effect.
RF4TwinBlade

Rampage

ATK +372, Diz +3, Crit +5% 91400 1700 Called "Rampage" due to their fiery power and the violence they instill in their bearer.
RF4Rampage

Salamander

Fire ATK +400, M. ATK +20, Diz +3 96700 2000 Dual blades set ablaze. Be careful you don't get burned, 'cause these swords are hot, hot, hot!
RF4Salamander

Platinum Edge 

ATK +436, Diz +3 104400 4200 Dual blades made of pure platinum. Very sharp and durable.
RF4PlatinumEdge

Sonic Dagger

[Atr] Wind ATK +505, M.ATK +30, Diz +3 145700 4800 Slim wind-elemental dual blades that move at sonic speed. You can hear the air itself being cut in two.
RF4SonicDagger

Chaos Edge

[Atr] Dark, ATK +628, M.ATK +15, Diz +3, Par Atk 15% 186550 5400 Dual blades imbued with magical power. Has a paralyzing effect.
RF4ChaosEdge

Desert Wind

[Atr] EarthWind, ATK +710, M.ATK +45, Diz +3 419800 4000 Dual blade designs inspired by desert winds. Popular for their beauty and strength.
RF4DesertWind

Broken Wall

[Atr] Earth, ATK +888, M.ATK +50, Diz +3 999999 6400 Dual blades imbued with earth power. So hard that they can smash rock to pieces.
RF4BrokenWall

Force Divide

[Atr] FireWater, ATK +1066, M.ATK +300, Diz +3 12200 Dual blades imbued with both fire and water energies. The temperature difference increases the damage dealt.
RF4ForceDivide

Heart Fire

[Atr] Fire, ATK +1380, M.ATK +180, Diz +3 5500 Dual blades as hot as the sun. Their fire is said to turn everything to ash.
RF4HeartFire

Orcus Sword

ATK +1920, Diz +3 7100 These long blades allow for a number of attacks to be made from a distance.
RF4OrcusSword

Deep Blizzard

[Atr] Water, ATK +2380, M.ATK +400, Diz +3

8000 Dual blades so cold that all water around them freezes on contact. As such, its blades tend to change shape a lot.
RF4DeepBlizzard

Dark Invitation

[Atr] Dark, ATK +3800, M.ATK +500, Diz +3, Drain 5% 11200 Magical soul-eating swords. They can end the lives of their targets in a single instant.
RF4DarkInvitation

Priest Saber

ATK +3580, DEF +250, M.ATK +2500, M.DEF +88, Diz +3 9000 Dual blades used by priests for protection. They're quite powerful, and guaranteed to keep anyone safely preaching.
RF4PriestSaber

Efreet

[Atr] Fire, ATK +4400, M.ATK +1500, Diz +3 9800 High-heat dual blades that generate heat waves. Legend says they once caused an entire sea to evaporate.
RF4Efreet

Dragoon Claw

ATK +5220, Diz +3 22000

Dual blades in the shape of three dragon heads. The three on the left blade stop the other three from fighting.

RF4DragoonClaw

Emerald Edge

[Atr] Wind, ATK +6100, M.ATK +1800, Diz +3 18000 Dual blades reinforced countless times. The increase to their magic power gives them a green tint.
RF4EmeraldEdge

Rune Edge

[Atr] Light ATK +7400, M.ATK +3000, Diz +3 44000 Dual blade imbued with runic power. Those lucky enough to see them in action may have their dreams come true.
RF4RuneEdge

Earnest Edge

ATK +9600, Diz +6, Crit +8% 50000 In the hands of an expert, these long blades can win a fight without taking a hit.
RF4EarnestEdge

Twin Justice

ATK +11200, M.ATK +9500, Diz +3 115000 Justice now comes in two. Twice the justice, twice the power. Mete it upon your foes for... Uh...great justice!
RF4TwinJustice

Double Scratch

ATK +69, M.ATK +20, Diz +3 200 Dual blades used to soothe itchy backs. With two at your disposal, your whole back is covered!
RF4DoubleScratch

Acutorimass

ATK +132, M.ATK +35, Diz +3 800 Cooking ladles reinforced as weapons. For some reason there are two.
RF4Acutorimass

Twin Leeks

ATK +309, DEF+39, M.ATK +39, M.DEF +39, STR +39, VIT +39, INT +39, Diz +25, Crit +15 30939 3939 Leeks. Yes, Leeks. Wielding them makes you feel like singing polka.
RF4TwinLeeks

Gloves

Item Name
Abilities
Buy
Sell
Description
Image

Leather Gloves

ATK +24, DEF +1, Diz +3

290

13

They're for protecting your fists rather than attacking. Since there are holes for fingers, it's easy to grab monsters.

RF4LeatherGloves

Brass Knuckles

ATK +59, DEF +3, Diz +3 4660 130 A lethal weapon mainly used by Goblin gangs.
RF4BrassKnuckles

Kote

ATK +112, DEF +15, Diz +3 10150 139 A weapon that can be used as armor.
RF4Kote

Gloves

ATK +172, VIT +20, Diz +5, Crit +2% 21500 380 These are for protecting your fists. Pretty basic, really.
RF4Gloves

Bear Claws

ATK +222, DEF +20, Diz +3 35700 580 A weapon that looks like the claw of a bear.
RF4BearClaws

Fists of the Earth

[Atr] Earth, ATK +318, DEF +25, M.ATK +5, M.DEF +10, INT +15, Diz +3 64000 1020 Heavy iron gauntlets. They make you feel powerful and grounded.
RF4FistsOfTheEarth

Fists of Fire

[Atr] Fire, ATK +396, DEF +30, M.ATK +10, M.DEF +10, INT +15, Diz +3 86000 1030 Burning iron gauntlets. We all are friends after a fight!
RF4FistsOfFire

Fists of Water

[Atr] Water, ATK +396, DEF +30, M.ATK +10, M.DEF +10, INT +15, Diz +3 98000 2300 Cold iron gauntlets. They can deliver merciless blows.
RF4FistsOfWater

Dragon Claws

ATK +592, DEF +40, Diz +3 126000 2350 A weapon made from dragon claws. Can even cut steel.
RF4DragonClaws

Fist of Dark

[Atr] Dark, ATK +748, DEF +45, M.ATK +30, M.DEF +15, INT +15, Diz +3 429500 1580 Evil iron gauntlets. This is the power gained by giving your heart to the dark side.
RF4FistsOfDark

Fist of Wind

[Atr] Wind, ATK +906, DEF +50, M.ATK +30, M.DEF +20, INT +15, Diz +3 999999 2000 Sharp iron gauntlets. It's important to draw your punches quickly for maximum effect.
RF4FistsOfWind

Fist of Light

[Atr] Light ATK +1110, DEF +100, M.ATK +100, M.DEF +40, INT +15, Diz +3 9000

Shiny iron gauntlets. So bright they make you want sunglasses.

RF4FistsOfLight

Cat Punch

ATK +1411, DEF +125, M.ATK +200, M.DEF +45, Diz +3, Crit +5% 7500 A weapon in the shape of a cat's paws. Although it looks soft, the claw part seriously hurts.
RF4CatPunch

Animals Puppets

ATK +1960, DEF +150, M.ATK +500, M.DEF +50, Diz +3 14000 A useful tool to have when performing a skit alone, but as a weapon...
RF4AnimalPuppets

Ironleaf Fists

ATK +2550, DEF +180, M.ATK +800, M.DEF +60, Diz +1, Crit +3% 11000 Hurts, of course. Be careful not to stab yourself instead.
RF4IronleafFists

Caestus

ATK +4000, DEF +220, M.ATK +1000, M.DEF +80, Diz +3 12500 It's said that ancient boxers used them.
RF4Caestus

Golem  Punch

ATK +4980, DEF +300, M.DEF +90, Diz +3 18000 Learning the way Golems' punch. It's sad that they don't fly off.
RF4GolemPunch

Hand of God

ATK +7500, DEF +360, M.ATK +2000, M.DEF +100, Diz +3 40000 A.k.a. God hand.
RF4HandofGod

Bazal Katar

ATK +9800, DEF +580, M.DEF +300, Diz +3 60000 A foreign weapon that looks like a sword. Actually, it's called a jamadhar.
RF4BazalKatar

Fenrir

ATK +12350, DEF +720, M.ATK +10000, M.DEF +500, Diz +3 100000 A weapon in the shape of a wolf-like monster that can swallow gods.
RF4Fenrir

Staff

Item Name
Abilities
Buy
Sell
Description
Image
Rod [Atr] Fire, M.ATK +8, Diz +15 1300 12 A staff with magical power. Designed for sorcery, so it reduces RP spent when using magic.
RF4Rod
Amethyst Rod [Atr] Earth, M.ATK +10, Diz +15 188G 72 A staff decorated with purple amethysts. Many of the wizards who have this rod are attractive, mature people.
RF4AmethystRod
Aquamarine Rod [Atr] Water, M.ATK +11, Diz +15 2500 190 A staff decorated with an ocean blue stone.
RF4AquamarineRod
Friendly Rod [Atr] Love, M.ATK +18, Diz +15 4800 300 A staff of friendship. "We should be good friends" means she doesn't want to date you.
RF4FriendlyRod
Love-Love Rod [Atr] Love, M.ATK +35, Diz +15 5200 1300 A staff of love. Among wizard couples, it's secretly popular to equip it together.
RF4LoveLoveRod
Staff [Atr] Earth, M.ATK +26, Diz +15 6280 80 A simple, magical staff. Try it out and see what you can do with it!
RF4Staff
Emerald Rod [Atr] Wind, M.ATK +42, Diz +15 9000 470 Bright green is a symbol of calmness. This rod makes you look 
RF4EmeraldRod
Silver Staff [Atr] Dark, M.ATK +47, Diz +15 13000 390 A staff made with sacred silver gems. Improves concentration, making it ideal for students.
RF4SilverStaff
Flare Staff [Atr] Fire, M.ATK +50, Diz +15 18000G 250 A staff imbued with the magic power of fire. The head is very hot and tends to spark a lot. Hey, that rhymes!
RF4FlareStaff
Ruby Rod [Atr] Fire, M.ATK +56, Diz +15 22500 550 A passionate staff that shines bright red. No onoe can stop the feelings gushing out from this weapon.
RF4RubyRod
Sapphire Rod [Atr] Light, M.ATK +60, Diz +15 35000 650 A very cute rod. This is the best for those who care about the beauty of their hair.
RF4SapphireRod
Earth Staff [Atr] Earth, M.ATK +65, Diz +15 40000 310 A staff imbued with the magic power of earth. Strong enough to shake the ground.
RF4EarthStaff
Lightning Wand [Atr] Wind, M.ATK +72, Diz +15 65500 330 A staff imbued with the magic power of wind. Said to bring thunder and lightning.
RF4LightningWand
Ice Staff [Atr] Water, M.ATK +80, Diz +15 70000 380 A staff imbued with the magic power of water. The head is very cold and seems to emanate a faint breeze.
RF4IceStaff
Diamond Rod [Atr] Dark, M.ATK +94, Diz +15 84800 800 Although it's the king of jewels, the only thing people care about is its hardness. And it IS very hard.
RF4DiamondRod
Wizard's Staff [Atr] Light, M.ATK +105, Diz +15 90000 200 Proof that the bearer is a fullfledged wizard. You can feel your intelligence grow just by holding it.
RF4WizardsStaff
Mage's Staff [Atr] Earth, M.ATK +162, Diz +15 120000 1850 A staff that can be used as a walking stick. Popular among older wizards.
RF4MagesStaff
Shooting Star Staff [Atr] Light, M.ATK +254, Diz +15 165000 550 A staff inspired by speeding stars in the sky. Sadly, your speed will not become twice as fast.
RF4ShootingStarStaff
Hell Branch [Atr] Dark, M.ATK +300, Diz +15 409100 1220 A staff made from a netherworld branch. There's rumors that a kid who invented this was scolded by his parents.
RF4HellBranch
Crimson Staff [Atr] Fire, M.ATK +380, Diz +15 999999 6500 A blood-colored staff. And no, it wasn't painted with real blood. It's just a dye made from insects.
RF4CrimsonStaff
Bubble Staff [Atr] Water, M.ATK +500, Diz +15 10500 A staff that produces millions of bubbles. It must be popular among children. Don't be so mean. Lead it to them.
RF4BubbleStaff
Gaia Rod [Atr] Earth M.ATK +980, Diz +15 6200 A staff that has the power of the earth. It gets power from the Forest of Beginnings secretly.
RF4GaiaRod
Cyclone Rod [Atr] Wind, M.ATK +1460, Diz +15 7800 A staff that has the power of the wind. It produces high suction power which is used as a cleaning tool in another world.
RF4CycloneRod
Storm Wand [Atr] Wind, M.ATK +1920, Diz +15 12000 A staff that is believed to be able to call storms. If it really does, it's gonna be a problem. Please don't try it.
RF4StormWand
Rune Staff [Atr] Light, M.ATK+ 3140, Diz +15 24000 A staff used by great wizards. Its magical power can be boosted by writing runes in the air.
RF4RuneStaff
Mage's Staff+ [Atr] Love, M.ATK +4400, VIT +60, Diz +15 11500 A mage's staff strengthened with magical power. Not only more powerful, but easier to use as well.
RF4MagesStaffPlus
Magic Broom [Atr] Wind, M.ATK +5500, Diz +15 27000 A staff that long ago belonged to a witch. You can use it to fly around in classic witchy style.
RF4MagicBroom
Magic Shot [Atr] Love, ATK +7980, M.ATK +7350, M.DEF +50, Diz +30, Crit +50%, Knock +50%, Stun +150% 48000 A trumpet-shaped syringe, Makes mysterious sloshy sounds. Getting pierced with it would hurt a lot.
RF4MagicShot
Hell Curse [Atr] Dark, M.ATK +8800, Diz +15 50000 A staff that is believed to be created in a hellish pot. By the way, the udon cooked in that pot tastes amazing.
RF4HellCurse
Algernon [Atr] Earth, M.ATK +10800, Diz +15 28000 A staff of flowers give to someone. For some reason, handling it make you feel extra sharp.
RF4Algernon
Sorcerer's Wand [Atr] Light M.ATK +12960, Diz +15 98000 An almighty staff. But a true sorcerer knows he actually know nothing.
RF4SorcerersWand
Basket

[Atr] Love, M.ATK +5, VIT +20, Crit +25%

Charge Ability: Heals a friendly target for a considerable amount.

500 80 A basket that fits more than you'd think. Be careful not to leave things inside when fighting or they might spill!
RF4Basket
Golden Turnip Staff [Atr] Love, M.ATK +120 Diz +15 24000 A staff in the shape of a Golden Turnip. When you drop it in the fountain, just be honest and say you dropped a gold staff.
RF4GoldenTurnipStaff
Sweet Potato Staff [Atr] Love, M.ATK +10, Diz +15 300 One autumn day, someone poked a roasted sweet potato with a broom. That's how this staff was created.
RF4SweetPotatoStaff
Elvish Harp [Atr] Love, M.ATK +32, Diz +30 45 A beautiful and well-made harp. Created by famous Elvish craftsmen. You can play, sing, and hit enemies with it.
RF4ElvishHarp
Syringe [Atr] Water, ATK +40, M.ATK +1, Diz +30, Crit +30%, Knock +50%, Stun +150% 444 A staff that is a fusion of treatment and injury made by a mad magic doctor. Not recommended for hospitals.
RF4Syringe

References

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