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Wedding

In Rune Factory 4, Lest and Frey can raise relationships with all residents of Selphia. As relationships increase, new contents will be added within the game, such as marriage.

Friendship Mechanics[]

Friendship Points[]

friendship level tab location on game menu

Each villager has a Friendship Points (FP for short), represented by a level and a progress bar. All friendship levels can be viewed on the Friendship Levels tab. It is the second right-most tab on the game menu. The required points to reach the next friendship level depends on the current level.

Level Total Points Needed Points Difference
Lv 1 16 FP 26 FP
Lv 2 42 FP 41 FP
Lv 3 83 FP 57 FP
Lv 4 140 FP 86 FP
Lv 5 226 FP 96 FP
Lv 6 322 FP 107 FP
Lv 7 429 FP 275 FP
Lv 8 704 FP 305 FP
Lv 9 1,009 FP 336 FP
Lv 10 1,345 FP 336 FP
Lv 11 1,681 FP 336 FP
... ... ...
Lv 200 65,185 FP 336 FP
Lv 201 65,521 FP 336 FP
... ... ...
Lv 10,000 3,357,985 FP 336 FP
Lv 10,001 3,358,321 FP 0 FP

The Points Difference column shows the points required to advance to the next level. Here is an example to better understand the table above (e.g. if the relationship level with one character just reaches level 3). Current friendship points would be 83 FP. Advancing to the next level requires +57 FP with that character.

Friendship points can be increased with each villager by:

  • Talking to them while the dialog icon is yellow (+4 FP; it can be triggered more than once while there is a festival)
  • Giving a loved, liked, or neutral gift. (see Gift-giving)
  • Winning at a festival (+5 FP to all residences for getting 1st place, +4 FP for 2nd place, and +3 FP for 3rd place)
  • Marrying one of the marriage candidates
  • Going out on a date (+55 FP normally)
  • Completing their request (+10 FP, the request must be given directly by the character. The request from Eliza doesn't count except if the request asks for giving the item to another character)
  • Ask them on an adventure (+1 FP for every 45 game minutes with maximum of +10 FP a day, see Having a party)
  • Giving them RF4Love Potion Love Potion (increase FP by a random amount, there is no limit for giving this item)

Friendship points can be decreased by giving characters a disliked or hated gift. If the player has not talked to a character for a long time, when they talk again, that person will bring up about not having seen them for a long time. This event will not decrease the friendship point.

As shown in the table, the required FP to advance from level 1 to 9 is predetermined. From level 10 and above, it is always 336 FP and stops at level 10,001. The progress bar will stop changing when the friendship level reaches level 202. From this point on, the FP will still increase with no progress indicator. The progress bar will be empty again when the friendship level reaches level 10,000. The FP value can still increase until 3,358,321 but the level will stop at 10,000. The progress bar will not move again after this point. After reaching this level, any effort to increase the FP will have no effect.

There is a scenario restriction for the friendship points. If the player has not progress beyond certain arc, the friendship points will stop at a specific level and not rise. Any gift they gave will be wasted (e.g. Doug's friendship level will not raise above level 3 if the second story arc is not completed).

Gift-giving[]

Giving a liked gift to porcoline

Each character has different gift preferences, which will affect how many friendship points are gained or lost when giving the gift. If the player gives them a gift on their birthday, the FP is multiplied by two.

There are four gift categories: love, like, neutral, and dislike. All of them can be seen in the game based on each character's response when the player gave them the present. The points gain or lose from each taste is different for each item.

Gift Taste Normal Birthday (x2)
Love +15 FP +30 FP
Love +9 FP +18 FP
Like +15 FP +30 FP
Like +9 FP +18 FP
Like +6 FP +12 FP
Neutral +5 FP +10 FP
Dislike -5 FP -10 FP
Dislike -10 FP -20 FP

There is unknown pattern for the points given by each item except that it is different for each character. An example of this is giving Arthur Icon Arthur a RF4Golden Turnip Golden Turnip. He will react as if he loves the present, but will only add +9 FP.

The player could give each character one item per day for neutral, liked, and loved gift. In order to maximize the gain, they need to give the person one of them in one day. The friendship points effect will be indicated by the conversation with the character after giving the gift. Any subsequent gift that did not trigger any conversation, does not count toward the friendship points.

The player can quickly reduce friendship points by giving a character the disliked gift, since there are no limit for the item given in a day as long as the point is still in positive. Gift limitations do not apply to the RF4Love Potion Love Potion as the player could give multiple of this item in one day and still got the friendship points bonus.

Romance[]

let's go on a date option

The player can have a romantic relationship with some characters. Every marriage candidates will have a heart icon in the friendship levels tab, while normal villagers will have a smiley face.

When a marriage candidate reaches 7 FP, the player can confess their love to them by triggering the "BTW..." dialogue and selecting "I like you!". If that person accepts their confession, the couple's romantic relationship will be official. The player can have multiple partners in this game, but the more partners they have, the harder it is to confess to a new one. If they reject it, the player needs to increase the friendship level before they have a chance to confess again.

The player can take their sweetheart on a date by triggering the "BTW..." dialogue and selecting "Let's go on a date." If that person's friendship level is below level 10 on the first date, their friendship level will increase by one level at the end. For example, if a marriage candidate's friendship level is 9 with 10% progress on the bar, after the date, the friendship level would be level 10 with 0% progress.

Any choice in the date including sending the partner home does not affect the FP gain. If the first date happens after friendship level 10, it will only reward +55 FP. Subsequence dates after the first one will give +55 FP.

Festivals[]

Main article: Festivals (RF4)

The player can have another talking chance (which gives +4 FP) other than the daily limit on the festival day. Normally, they will gain an extra one dialogue per festival, but could get two extra talking chances for fishing ones. Thus, the player could have a maximum of three talking chances to increase friendship points on the latter in total. They can talk before, after, and during the festival.

Winning a festivals will also increase friendship points: +5 FP to all residences for getting first place, +4 FP for second place, and +3 FP for 3rd place.

The Valentine and White Days have special effects on the friendship points: Giving cookies to a marriage candidate will gain +15 FP, while receiving them will gain +5 FP. Asking them to come to the castle by selecting "Call to the Castle." from the "BTW..." dialogue will gain extra +15 FP on top of giving the cookie. Going on a date on Firefly Festival and Christmas have the same effect as any regular date.

Having a party[]

let's go on an adventure option

When a character's Friendship Points reaches level 3, the player can invite them to a party by triggering the "BTW..." dialogue and selecting "Let's go on an adventure!". After the person accepts the offer, a happy "success" jingle will play and a health bar will appear over a party member's head. The player can only party up to two people.

Forte and Doug have exceptions. For Forte, the player can have a party with her on any friendship level after meeting her as the player exit the town for the first time. For Doug, the player needs to finish the second story arc before they can have a party with him even if his friendshop level already reached level 3.

At this stage, the party member(s) will only stay at the player's party until 19:00. However, if the latter is on a special battle such as a boss battle at 19:00, that person will not leave until the player goes to bed.

When a party member's Friendship Points reaches level 7, they will stick with the player for the whole day and never leave. By adding a character to party, they will gain +1 FP per 45 in-game minutes with a maximum of +10 FP per day. They will gain a +1 FP immediately when the player succesfully invite them to their party. With this, the player needs to keep them in their party for 6 hours and 45 minutes to gain the last +9 FP.

If the player keeps that person in their party and go to sleep, they will not get the friendship points bonus for the next whole day even if they split up and ask them to join again. It is easier to split up with them before going to bed and ask them again the next day. Ending the party can by done by talking to the party member(s) and select "Let's split up here.", after which they will immediately leave the party.

Dating[]

When the player meets a marriage candidate for the first time, there will be short anime cut-scenes for their introduction; the same goes for their marriage event. This does not happen with Forte, as her intro plays when the player exits town for the first time.

Although it is possible for Lest or Frey to raise relationship with a marriage candidate at 4 or 5 LP, the success rate of the confession actually being accepted will be higher if the LP is higher. The more candidates the player is currently dating, the less successful they will be when initiating a new relationship. If there is currently an event involving the target, they will always decline until the event's completion. Dolce and Leon cannot be courted until the end of first story arc, while Doug cannot be courted until after completing the second arc.

Upon dating, the player can take their partner to specific areas or may ask that person to make a decision for them. Notably, having a date in Bado's Blacksmith or Illuminata's shop will yield items for the player. Additionally, there are holiday dates that the player or their partner may invite each other to such as the Firefly Festival. During dates, the player may also do something extra with their partner to increase their intimacy such as holding hands or hugging. They can also escort their partner home, but this option will not increase any FP.

If the player stands their marriage candidate up, that person will refuse to properly talk or accompany them in any capacity until a few days later. It is impossible to end a relationship except when the player marries someone, and they will automatically break up with any other candidate they are currently also dating and will cancel any date not with the spouse.

Marriage[]

In order to marry someone, players must trigger at least two events: one sub-event in which the player gets to know more about their chosen marriage candidate, and a marriage event in which they will propose or be prompted to. As with all events, these will trigger randomly. However, the marriage event will not happen until the player is currently dating them, goes on at least three dates, has viewed the sub-event(s), and their sweetheart has 10 LP or more. For the bachelors and Xiao Pai, the sub-event will also include the marriage candidate involved trying to propose to the player. If the latter turns them down, they will still be able to propose later on.

Before proposing to a marriage candidate, the player must have both a double bed and an engagement ring, the latter of which can be crafted in the crafting table when are at Level 20 crafting skill (recipe must first be acquired). However, the ring is not needed during a reverse proposal. If there is another event involving the spouse or another ongoing marriage event, it will not be possible to marry until the event's completion.

Once they are married, the spouse will move into the player's room and always wake up side-by-side if the latter sleeps at home. The first conversation of the day with spouse also shows them giving the player a food item before a hug.

Trivia[]

  • If the player is dating, one of the locations that can be visited is Blossom's general store, where they can purchase items for their partner. These items can subsequently be found in their partner's room and examined with extra dialogue from them. These items will also linger even if the player chooses to marry someone else. The dialogue between the player and their partner when examining the latter's bed will change if the player is dating that person and they are married again.
  • If the player is already married before entering Leon Karnak to face the Heaven's Gate, they will get a special cutscene with their spouse before leaving for battle.
  • Attempting to confess to another marriage candidate after marriage causes them to report the player's activities, and talking to own spouse afterwards causes them to provide a special dialogue indicating their jealousy.
  • Rune Factory 4 Special expanded the player's relationship by providing Another Episode and Newlywed Mode with their spouses.

References[]

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